project-image

Kandria

Created by Shinmera

An action RPG set in a post apocalyptic future. Take on the world, race the clock, or relax with some fishing!

Latest Updates from Our Project:

I've launched a Patreon
7 months ago – Fri, Aug 25, 2023 at 05:43:35 AM

I've been debating opening up a Patreon for many years and I've always been hesitant about accepting donations from people, but I think it's finally time to change my mind on that!

Why make a Patreon now?

I've been working full time on Kandria and associated projects since 2020, and continue to do so today. All of the work that I've done as part of that has been released as open source software, including Kandria itself as well as the engine it runs on, Trial.

Since the release, I've mostly focused on support and the pre-pre-production of my next title, which primarily involves adding new features to Trial that are necessary to create a full-3D game. I can't yet announce much about the game itself, other than that it is a character action game, meaning it features third-person hack and slash focused on slick and satisfying combat.

Unfortunately the release of Kandria has not gone as well as I would have liked, and revenue from it is minimal. Most months I receive only about 200 bucks from Steam, which as you might imagine is not enough to sustain myself full-time, let alone any other artists that are necessary to produce another high-quality game.

So I am finally opening myself up for continued public funding. I know people have wanted to support me in the past before, and I've always been hesitant about accepting that. But now with the financial pressure increasing, I think it's finally time to let people that want to be generous, actually be generous!

What can I expect from this?

Aside from simply funding my existence and allowing me to continue to produce high-quality open source libraries and applications, art, writing, and games, I'm also committing to a couple of extra features:

  • Every month I'll produce a patron-only update about what's currently happening with the development. This will also include development insight and details that won't be published elsewhere.
  • I'll also commit to a monthly art stream where I doodle around, and higher-tier patrons can request sketches from me.
  • Any patron will be able to submit their name or a name of their choosing for inclusion in the credits of any game in production during their backing.
  • Higher-tier patrons will also receive access to early game prototypes and demos.
  • You'll be able to directly ask me questions in the comments of the monthly updates and in the stream chat.
  • If you use Discord, you'll receive access to a special role and patron-exclusive chatroom on my Discord server.
  • An eternal feeling of debt and gratitude towards you.

What now?

Now I'm going to go back to working on Trial and the unannounced game. In the meantime, please consider backing me. There should already be a monthly update about the state of things out that's only accessible to patrons. In any case, thank you very much for your continued support, and I hope I'll be able to see you among the backer list soon!

— Love, Shinmera ❤️

Kandriaの日本語アップデートはリリースです!
12 months ago – Wed, Apr 12, 2023 at 05:55:26 AM

Kandriaの日本語アップデートはリリースです!

(私の日本語はまだまだですから、すみません)
私のゲームは日本語でリリースのは夢ですからうれしい!Mimirin(@mioda833)さんはKandriaの日本語バーシオンを作ってありがとう。素晴らしい仕事をできた。

今からSteamItch.ioKandria.comでアップデーとをダウンロードできる。

次は…何? - April Kandria Update
12 months ago – Mon, Apr 03, 2023 at 03:54:58 AM

Another month gone by. There's no major updates this month, since we just had the level editor release last month. However, there is a somewhat major update coming out next week!

You may have guessed from the title, but we're adding Japanese localisation to the game! It'll release on Wednesday, 12th of April. As someone that's been trying to learn Japanese for a long time, this is another step in the development that I've been looking forward to very much.

I'm also really glad that we can release this already, so it'll be well out by the time I visit Tokyo Game Show in September!

Other news

With the level editor and the beginning of the modding support already in place, I've taken a bit of a step back from Kandria development for a bit, and instead focused on working on a lot of other stuff that's been way overdue, like moving and upgrading our servers, taking care of my mental health, and starting work on pre-pre-production for the next game.

However, Kandria development is not yet done. The second and final major update with an official modding API is still coming. I don't have a release date for that yet, so I hope you remain patient!

In the meantime, my paper for the European Lisp Symposium in Amsterdam was accepted, so I will be presenting Kandria there. The paper is quite technical, but if you're interested in Common Lisp, it might be worth a read. And if you're going to be in Amsterdam, let me know. I'd be happy to chat!

That's it for now

A rather short update this month, but if you're interested in the details of the pre-pre-production process, come on hang out in the Shirakumo channel with the rest of us! We're discussing all the improvements to Trial there.

Check This Out

Some fellow Swiss devs of mine recently launched their own Kickstarter campaign! I've already backed it, myself, and have been eager to give them a shout in an update, since the game looks really charming and I'm excited to see it come along!

Have a look at Unpetrified: https://www.kickstarter.com/projects/dreamhunt/unpetrified-a-dreamhunt-story

Level Editor Update is Live!
about 1 year ago – Wed, Mar 08, 2023 at 05:49:51 AM

The first major update for Kandria is now live on all platforms! It includes the level editor, a modding system, some new sample levels, and bugfixes!

Level Editor

The level editor received a big overhaul and is now a lot more accessible. There's also official documentation now to help get you started and explain all the tools and shortcuts available. If you want to dig in, just update your game and navigate to Mod Manager > Create Mod, which should place you directly into the editor in a new world of your own!

Sharing Mods

You can play levels made by others and download them directly from within the game. To browse existing levels, simply go to Mod Manager > Discover. From there you can select and install mods. Once installed, you can play their world under the Worlds tab.

We've provided a number of sample levels for you to play and edit. Open them up and see how they work, maybe you'll get inspired to make your own!

Join in on our Discord community event! We'll raffle out 20 Steam keys for Kandria to anyone that uploads a new level. You can freely give the key out to a friend so they can play the level you made!

Changelog

Here's the detailed changelg for this version:

  • Fix issues with multiple worlds corrupting save files
    Reported by Dieting Hippo
  • Fix issue with animation editor crashing the game
    Reported by Jeremiah Fieldhaven
  • Fix issue with history dialog crashing the game
    Reported by Dieting Hippo
  • Fix issue with placing lava in an empty world crashing the game
    Reported by Hempuli
  • Fix issue with floating doors crashing the game on navmesh construction
    Reported by Hempuli
  • Fix issue with world field edits leading to a crash on editor exit
    Reported by Hempuli
  • Fix issue with text alignment on mixed fonts like Nicokaku
    Reported by Pir
  • Add double-click tile selection
    Reported by Hempuli
  • Make Ctrl+Z work, not just Z
    Reported by Dieting Hippo
  • Select entities on mouse down rather than up
    Reported by Hempuli
  • Fix rectangle tool being off by one at edges
    Reported by Hempuli
  • Fix roaming NPCs hard-setting their velocity, preventing bounce and other velocity based mechanics
    Reported by Hempuli
  • Hide the bsize field from edits as its duplicity with size is confusing
    Reported by Hempuli
  • Don't overwrite the keymap.lisp if the shipped one is never, merge them instead.
    Reported by Hempuli
  • Fix multi-tile picking being screwed when not selecting tiles from bottom left to top right
    Reported by Hempuli, Dieting Hippo
  • Fix moving platforms moving faster when climbing them
  • Fix default mod preview image size
    Reported by Jeremiah Fieldhaven
  • Fix various minor usability issues
    Reported by Jeremiah Fieldhaven
  • Fix issue related to spawning of child entities in new worlds
    Reported by Tim White
  • Fix input field for spawner types
    Reported by Dieting Hippo
  • Fix mod dependency management
    Reported by Jeremiah Fieldhaven
  • Fix issues with the history dialog
    Reported by Dieting Hippo
  • Fix issues with the animation editor
    Reported by Jeremiah Fieldhaven
  • Fix issue related to empty GI
    Reported by Goldberg

There's a bunch more changes that were done internally. If you would like to see that kind of detail, you can check the source code repository.

Next Kandria Update on March 8th!
about 1 year ago – Wed, Mar 01, 2023 at 06:06:40 AM

Let's get the important news out of the way: the next major update for Kandria will launch on Wednesday, March 8th, at 15:00 CET. The update will include a number of improvements, new features, more content, and a community event!

Level Editing

The biggest part of the update is, no doubt, the polished level editor. The editor has always been a part of Kandria since release, but now it's nicely polished and much easier to use!

I've also included documentation to make it much easier for you to get a handle on how the editor works and how to get started with using it. I'm very excited to see what people can come up with!

And yes, the entire Kandria world was created in this editor, so it is fully capable of creating some very complex levels!

Partial Modding Support

But, the editor itself is not all by far. Not only can you create levels, you can also browse levels others have made easily directly from within the game, and upload your own as well! We've integrated with the great mod.io service to make levels and mods available to everyone, regardless of how they purchased Kandria.

Worlds are distributed as just another kind of mod, so the UI for browsing and managing mods has also been developed already. And, if you're very adventurous you can even get started with code mods for Kandria, too.

More Content

In order to give you some idea of what you can do with the editor, and to give more casual players something new to nibble on, too, I've also included a bunch small, new worlds as well.

You can simply download those through the mod manager's discovery tab when the update is out!

Community Event: Dare to Share

Finally, we will be holding a community content event: we will raffle out 20 Steam keys for Kandria to anyone that uploads a new level. You can freely give the key out to a friend so they can play the level you made!

If you're interested in participating, please join our Discord. We'll be sharing more details on how exactly the raffle will work closer to the release of the modding support.

Speedruns

Kandria will be the featured game for Speed Bump this month! A couple of speedrunners will be taking a closer look at the game and competing for time. Some runs have already started to appear on our leaderboard, as well! As a speedrunning fan and amateur runner myself, I'm really excited to see what kinds of tech they can figure out and how far they can optimise the run. The time has already come down quite considerably from my initial estimates, and I can definitely see things becoming quite competitive in the future.

Closing Thoughts

I'll have more news about the future development of Kandria for you next month. Suffice to say, we're not done yet! For now, just remember that the update will launch on Wednesday, March 8th, at 15:00 CET along with a 15% discount on Steam. Please continue to share the page with your friends and communities!